USA
Pickleball Association (USAPA)
Official
Tournament Rulebook
Revised November 25, 2009
The USA Pickleball
Association (USAPA) was organized to perpetuate the growth and advancement of
pickleball on a national level. It also includes goals for worldwide play and
recognition. The USAPA is chartered to promote pickleball for the enjoyment of
its members, to encourage sponsors to contribute goods, services,
advertisements and financial support so that this sport can grow to its
potential.
The USAPA, as the governing body of Pickleball, formulates and interprets all rules of the sport. The purpose of the rulebook is to provide pickleball players with the rules necessary for organized league and tournament play. Some sections of these rules are designed to be used only for the conduct of USAPA-sanctioned tournaments. A USAPA-sanctioned tournament allows players to be ranked on a national basis. Non-sanctioned tournaments may also use these sections as guidelines. Tournament directors for non-sanctioned tournaments may be flexible in the use of these guidelines to better fit the skills, ages, and diversity of their players. The USAPA enthusiastically encourages these non-sanctioned tournaments to promote knowledge, growth of the game, skill development, and having fun while playing pickleball.
The
USAPA published its first rulebook in March, 1984. The first revision was
published in January, 1985. The second revision, published in 1987, made
several changes for ease of rule finding. It also added sections on definitions,
playing tips, and game variations.
The
third revision, published in 1999, further clarified and expanded many of the
serving, net, fault, non-volley zone, and other rules. Also added were the
types of tournament formats, clarifications to the use of technical warnings
and technical fouls, and the responsibilities and authority of the referees and
Tournament Director.
These rules will not be changed without good cause.
Comments and opinions are always welcome. If you have any questions in regards
to the rules, please contact:
USA Pickleball Association (USAPA)
PO Box 7354
Surprise, AZ 85374
Web Site: http://usapa.org
Table
Of Contents
Section Description Page
Section 5 – Service Sequence Rules.............................................................. 14
Section 9 – Non-Volley Zone Rules............................................................... 19
Section 10 – Scoring - Game - Match Rules................................................. 20
Section 13 – Sanctioned Tournament Formats............................................. 24
Section 14 – Tournament Management and Officiating............................... 26
Section 15 – Sanctioned Tournament Divisions & Categories..................... 30
Pickleball is a simple paddle game played using a
special perforated, slow-moving ball over a tennis-type net on a
badminton-sized court.
The ball is served underhand without bouncing it
off the court and is served diagonally to the opponent's service court.
Points are scored by the serving side only and
occur when the opponent faults (fails to return ball, hits ball out of bounds,
etc.). The server continues to serve, alternating service courts, until server
faults.
The first side scoring 11 points and leading by at least a 2-point margin wins. For example, if both sides are tied at 10 points, then play continues until one side wins by 2 points.
Unique Pickleball Features
Double Bounce Rule: Following serve, each side must
make at least one groundstroke, prior to volleying the ball (hitting it before
it has bounced).
Non-Volley Zone: A player cannot volley a ball
while standing within the non-volley zone.
Revised
2006 and 4/1/09 and 8/9/09
20 ft
10 ft
Centerline
Net Height 3 ft
44 ft
(34 in at center)
Non-Volley
Zone 7 ft
Non-Volley Line
Left Right
Sideline Service Service 15 ft
Court
Court
Baseline
Figure 2-1 The Court
2.A. Court Specifications. The dimensions and measurements for the standard
pickleball court are:
2.A.1. The court shall be a rectangle 20 feet (6.10
m) wide and 44 feet (13.41 m) long for both singles and doubles matches. See
Figure 2-1.
2.A.2. A total playing area 30 feet (9.14 m) wide and 60 feet (18.28 m)
long is the minimum size that is recommended. A total size of 34 feet (10.36 m)
by 64 feet (19.5 m) is preferred.
2.A.3. Court measurements shall be made to the
outside of the lines. The lines should be 2 inches (5.1 cm) wide and the same
color, clearly contrasting with the color of the court surface.
2.B. Lines and Areas.
The lines and areas of the standard pickleball court are:
2.B.1. Baselines. The baselines are the lines parallel to the net at
each end of the court.
2.B.2. Sidelines. The sidelines are the lines perpendicular to the net
on each side of the court.
2.B.3. Non-Volley Line. The non-volley line is the line on each side of the
net between the sidelines and parallel to the net. These lines are located 7
feet (2.13 m) from the net.
2.B.4. Non-Volley Zone. The non-volley zone is the area of the court bounded by the
two sidelines, the non-volley line, and the net. The non-volley line and the sidelines are
included in the non-volley zone.
2.B.5. Centerline. The centerline is the line on each side of the net
bisecting the area between the non-volley line and the baseline.
2.B.6. Service Courts. The service courts are the areas on either side of
the centerline, bounded by the non-volley line and the baseline.
2.C. Net Specifications.
2.C.1. Material. The net may be made of any open, meshed fabric
material.
2.C.2. Net Size. The net length shall be at least 20 feet (6.1 m)
extending from one sideline to the other. The net width shall be at least 2½
feet (0.8 m).
2.C.3. Mesh Size. The
net’s mesh size must be sufficiently small to prevent a ball from passing
through it.
2.C.4. Height. The net shall be suspended over the center of the
court and shall be 36 inches (0.914 m) high at the sidelines and 34 inches
(0.86 m) high at the center of the court.
2.C.5. Center Strap. A center strap may be placed at the center of the net
to enable easy adjustment to the 34 in. (0.86 m) requirement at center.
2.C.6. Net Edge. The top of the net should be edged with a 2 inch (5.1
cm) white binding over a cord or cable running through the binding. This binding
must rest upon the cord or cable.
2.C.7. Posts. Net posts should be placed outside the sidelines.
Recommended placement is 12 inches (30.48 cm) from the sideline.

Figure 2-2. The Ball.
The ball pictured on the left of Figure 2-2
is customarily used for indoor play and the ball pictured on the right is
customarily used for outdoor play. However, either ball is acceptable for
indoor or outdoor play.
2.D. Ball Specifications.
2.D.1. Construction. The standard
ball shall be made of durable plastic material molded with a smooth surface and
free of texturing.
2.D.2. Size. The official ball shall be 2 7/8 inches
(7.3 cm) to 3 inches (7.62 cm) in diameter.
2.D.3. Weight. The ball shall
weigh between 0.8 and 1.02 oz (21 and 29 grams).
2.D.4. Design. Spacing of holes
and overall design of the ball must conform to the straight flight
characteristics required for play. Balls that fly or bounce erratically shall
not be used.
2.D.5. Approval. The Tournament
Director will choose the tournament ball. Balls approved for play in any USAPA
sanctioned tournament must be named on the official USAPA list of approved
balls.
2.E. Paddle Specifications.
2.E.1. Material. The paddle may be made of any material judged safe and not prohibited in
these rules. The paddle shall be made of relatively rigid, non-compressible
material meeting the specifications of the “Paddle Material Specifications”
document on the USAPA website.
2.E.2. Surface. The paddle
hitting surface shall be flat and not contain holes, indentations, rough
texturing, tape, or any objects or features that allow a player to impart
additional or increased spin on the ball.
2.E.2.a. Paint. The surface may be
painted but must otherwise adhere to the general surface requirements.
2.E.2.b. Depictions. Any writing or
pictures on the paddle must be in good taste and non-reflective.
2.E.3. Size. The combined length and width including any edge
guard and butt cap shall not exceed 24 inches (60.96 cm). The most common paddle measurement is
approximately 8 inches (20.32 cm) wide by 15¾ inches (40 cm) long. There is no
restriction on paddle thickness.
2.E.4. Weight. There is no
restriction on paddle weight.
2.E.5. Alterations. Homemade or
modified paddles are acceptable so long as they meet all specifications.
2.E.6. Prohibited Surface Features and Mechanical Features.
2.E.6.a. Anti-skid paint or any paint textured with sand, rubber particles,
or any material that causes additional spin.
2.E.6.b. Rubber and synthetic rubber.
2.E.6.c. Sandpaper.
2.E.6.d. Moving parts
that can increase head momentum.
2.E.6.e. Springs or spring-like material.
2.E.6.f. Flexible membranes or any compressible material that creates a
trampoline effect.
2.E.6.g. Electrical, electronic, or mechanical assistance of any sort.
2.E.7. Violation. If a paddle
violates the above rules, the Tournament Director has the authority to enforce
a paddle change. If the player in violation refuses to change the paddle, the
Director may declare a forfeiture of the match.
2.F. Clothing.
2.F.1. Color. Clothing may be of
any color.
2.F.2. Safety/Distraction. A
player may be required to change wet, extremely loose- fitting, or otherwise
distracting garments.
2.F.3. Depictions. Insignias,
pictures, and writing on the clothing must be in good taste.
2.F.4. Shoes. Shoes must have
soles that do not mark or damage the court's playing surface.
2.F.5. Violation. If a player's
clothing violates these rules, the Tournament Director has the authority to
enforce clothing changes. If the player refuses, the Director may declare a
forfeiture of the match.
Revised 11/01/07 and 4/1/09
3.A. Carry – Hitting the ball in such a way that
it does not bounce away from the paddle but tends to be carried along on the
face of the paddle during its forward motion.
3.B. Cross-court – The court diagonally opposite
your court.
3.C. Dead Ball – A dead ball is declared after a
fault. See fault.
3.D. Dink Shot – A soft shot that is intended to
arc over the net and land within the non-volley zone.
3.E. Double Bounce – A ball that bounces more
than once, on one side, before it is returned.
3.F. Double Hit – One side hitting the ball twice
before it is returned over net. Double hits may occur by one player or could
involve both players on a team.
3.G. Drop Shot – A groundstroke shot that falls
short of the opponent's position.
3.H. Drop Shot Volley – A volley shot that is
designed to “kill” the speed of the ball and return it short, near the net, to
an opponent positioned at or near the baseline. This shot is especially
effective when initiated close to the non-volley line.
3.I. Fault – A fault is any action that stops
play or creates a rules violation.
3.J. Groundstroke – Hitting the ball after one
bounce.
3.K. Half Volley – A groundstroke shot where the
paddle contacts the ball immediately after it bounces from the court and before
the ball rises to its potential height.
3.L. Hinder – Any element or occurrence that
affects play. Examples: a stray ball that enters the court or people who disrupt
play by walking across the court.
3.M. Let – A
serve that hits the net cord and lands in the service court. Let may also refer
to a rally that must be replayed for any reason.
3.N. Lob – A shot that returns the ball as high
and deep as possible, forcing the opposing side back to the baseline.
3.O. Non-Volley Zone – The section of court
adjacent to the net in which you cannot volley the ball. It includes all lines
surrounding the zone.
3.P. One Hand Out – A term used to describe the
condition when a serving team loses the first of its two allocated serves.
3.Q. Overhead Slam/Smash – A hard, overhand shot
usually resulting from an opponent’s lob, high return, or high bounce.
3.R. Passing Shot – A volley or groundstroke shot
that is aimed at a distance from the player and is designed to prevent return
of the ball (e.g., a line drive close to sideline).
3.S. Permanent Object – Any object near the court
or hanging over the court that interferes with the flight of the ball.
3.T. Rally – Continuous play that occurs after
the serve and before a fault.
3.U. Replays – Any rallies that are replayed for
any reason without the awarding of a point or a side out.
3.V. Service
Court – The areas on either side of the
centerline, bounded by the non-volley line and the baseline.
3.W. Side Out – Declared after one side loses its
service and other side is awarded service.
3.X. Technical Foul – The referee is empowered to
add one point to a player's score or a team's score when the opponent violates
one of the rules calling for a technical foul or, in the referee's judgment,
the opponent is being overly and deliberately abusive.
3.Y. Volley – Hitting the ball in the air, during
a rally, before the ball has a chance to bounce onto the court.
Revised 8/9/09
4.A. Serve Motion. The serve must be made with an underhand stroke so
that contact with the ball is made below waist level.
4.A.1. Underhand Defined.
The arm must be moving in an upward arc and the paddle head shall be below the
wrist when it strikes the ball.
4.B. Server Position. At the beginning of the serve, both feet must be
behind the baseline. At the time the ball is struck, at least one foot must be
on the court surface or ground behind the baseline and the server's feet may
not touch the court surface in an area outside the confines of the serving
area. The serving area is defined as the area behind the baseline and on or
between the imaginary lines extended from the court centerline and each
sideline.
4.C. The Serve. The ball must be
struck before it hits the court surface. The ball must land in the opponent’s crosscourt (diagonally
opposite court) service court.
4.C.1. Placement. The serve must
clear the net and the non-volley line and land in the opponent’s service court.
The serve may land on any service court line except the non-volley line.
4.C.2. Interference. If the serve clears the net and the receiver or the receiver’s partner
interferes with the flight of the ball on the serve, it is a point for the
serving team.
4.D. Service Foot Fault. During the serve, when the ball is struck, the
server’s feet shall not:
4.D.1. Touch the area outside the imaginary
extension of the sideline.
4.D.2. Touch the area outside the imaginary
extension of the centerline.
4.D.3. Touch
the court, including the baseline.
4.E. Service Faults. During the service, it is a fault if:
4.E.1. The server
misses the ball when trying to hit it. If
the ball lands on the ground without the server swinging at the ball, it is not
a fault.
4.E.2. The served
ball touches any permanent object before it hits the ground. Permanent objects
include the ceiling, walls, fencing, lighting fixtures, net posts, the stands
and seats for spectators, the referee, line judges, spectators (when in their
recognized positions) and all other objects around and above the court.
4.E.3. The served
ball touches the server or server’s partner, or anything the server or server’s
partner is wearing or holding.
4.E.4. The served
ball lands on the non-volley line.
4.E.5. The served ball hits the net and lands on the non-volley line or
inside the non-volley zone.
4.E.6. The served ball lands outside the service
court.
4.E.7. The served ball hits the net and lands outside
the service court.
4.F. Service Lets. The serve is a let and will be replayed
if:
4.F.1. The
serve touches the net, strap, or band, and is otherwise good and lands in the
service court.
4.F.2. The
ball is served when the receiver is not ready.
4.F.3. The
served ball hits the net and strikes the receiver or the
receiver's partner.
4.F.4. The referee or any player calls a time out
because an object (a ball, another court's player, a spectator, etc.) causes a
distraction by coming within the playing area.
4.F.5. The referee or a player may call a let. If
the serve is appealed to the referee and the referee clearly saw that the serve
did not touch the net, then a point is awarded to the serving team.
USAPA Comment. There is no limit to the number of lets a server may serve.
4.G. The Receiver. The receiver is the player
diagonally opposite from the server. In doubles, this position corresponds to
the player’s score and starting position. There is no restriction on the
receiver’s position.
4.H. Double
Bounce Rule. The serve and the service return must be allowed to bounce
before striking the ball. That is, each side must play a groundstroke on the
first shot following the serve. After the initial groundstrokes
have been made, play may include volleys.
4.I. Readiness. Serves
shall not be made until the receiver is ready and the score has been called.
The score shall be called after both the server and the receiver have returned
to their respective positions.
4.I.1. Not Ready Signals. The
receiver must use one of the following to signal that he or she is not ready to
receive the serve: 1) raising the paddle above his or her head, 2) raising the
non-paddle hand above his or her head, or 3) completely turning his or her back
to the server.
4.I.2. Doubles. When calling the score in doubles, the referee does not have to
wait for the receiver’s partner or the server’s partner to be ready. It is the
receiver’s responsibility to signal not ready for his or her partner.
4.I.3. In Motion. Once the server
starts the serving motion, the receiver cannot become not ready or call a
time-out.
4.I.4. Wrong Score Called. If the referee
calls the wrong score, any player may stop play at any time before the return
of serve to ask for a correction. A player that interrupts play after the
return of serve will have committed a fault and shall lose the rally. A player
that interrupts play after the serve when there was not an error in the score
will have committed a fault and shall lose the rally.
4.J. The 10-Second Rule. The “10-second rule” applies to both server
and receiver, each of whom is allowed up to 10 seconds after the score is
called to serve or be ready to receive. It is the server's responsibility to
look and be certain that the receiver is ready to receive serve.
4.J.1. After one technical warning has been issued by the referee,
further delays on the part of the server or the receiver exceeding 10 seconds
shall result in a technical foul and a point awarded against the offender.
4.J.2. If the server serves the ball while the receiver is signaling
“not ready,” the ball will be re-served with no penalty and the server shall be
“warned” by the referee to check the receiver. If the server continues to serve
without checking the receiver, the referee may call a technical foul and award
a point to the receiver's score.
4.J.3. After the score is called, if the server looks at the receiver
and the receiver is not signaling “not ready,” the server may then serve. If
the receiver attempts to signal “not ready” after the serve is made, then the serve
stands, whether or not the ball is returned.
USAPA Comment. A
receiver who attempts to return the service shall be considered to have been
ready. If the receiver has signaled not
ready, the service must be replayed.
Revised 5/1/07 and 11/25/09
5.A. Singles.
5.A.1. At the start of each game, the server begins
the serve on the right side and alternates from right to left to right, etc.,
as long as the server holds serve.
5.A.2. The server must serve to the crosscourt
(court diagonally opposite) service court.
5.A.3. The server's score will always be even (0, 2,
4, 6, 8, 10...) when serving from the right side and odd (1, 3, 5, 7, 9...)
when serving from the left side (only in singles play).
5.B. Doubles.
5.B.1. The service always starts in the right-hand
court and alternates from right to left to right, etc., as long as server holds
serve.
5.B.2. The server must serve to the crosscourt
(court diagonally opposite) service court. There is no restriction on the
position of the server's partner.
5.B.3. The team's points will be even when the game’s
starting server is on the right-hand side. Points will be odd when the game’s starting
server is on the left-hand side.
5.B.4. The team serving the initial serve of a game
can commit only one fault before service is passed on to the opposing team.
After that, each team member serves until that player loses the serve when the
team commits a fault. After both players have lost their serves, the serve
passes to the opposing team.
5.B.5. The server will alternate between right and
left service courts upon scoring a point. After the first server's team faults,
the second server will continue to serve from that server’s last side position
and then alternate positions as long as the serving team continues to win
points.
5.B.6. If the ball is served by the wrong team
member or from the wrong court, the service is a fault. If the fault was by the
first server, then the first service is lost and the correct second server serves
from the correct service position. If the fault was by the second server, then
it is a side out. A point made from an incorrect service position or an
incorrect server will not be retained unless play has continued and another
point has been scored or the opposing team has served.
5.B.7. The receiver is the person on the diagonally
opposite side of the court from the server. In doubles, this position
corresponds to the player's score and starting position.
5.B.8. The receiver is the only player who may
return the ball. If the wrong player returns the ball, it is a point for the
serving team.
5.B.9. The receiver’s partner may stand anywhere on
or off the court.
5.B.10. The receiving team does not alternate
positions when a point is scored by the serving team. The receiving team may
switch positions after the return of serve, but after the rally is over, the
players must return back to their original positions, which correspond to the
team's score and the players' starting positions.
USAPA Comments.
When an incorrect serve is recognized immediately after the rally, the
point does not count.
When an incorrect serve is not recognized until the
server has lost the serve, the most recent point scored by that server on an
illegal serve, if any, does not count.
When an incorrect serve is not recognized until the server has lost the
serve and the partner has scored a point on the serve, the point of the first
server counts. If the point scored by the partner is also the result of an
illegal serve, that point does not count.
When an incorrect serve is not recognized until after the opposing team
has served, points scored on the previous serves count.
5.C. Service/Side Selection and Rotation.
5.C.1. A coin flip or any other fair method will
determine first choice of service or side. If the winner chooses to serve or
receive, the loser picks starting side. If the winner chooses starting side,
the loser chooses to serve or receive.
5.C.2. Sides and initial service will be switched
upon completion of each game.
5.C.3. Sides will be switched in a third game (if
the match is 2 out of 3 games) after the first team reaches a score of 6
points. Serve remains with the player holding serve.
5.C.4. In games to 15, sides will be switched after
the first team reaches a score of 8 points. Serve remains with the player
holding serve.
5.C.5. In
games to 21, sides will be switched after the first team reaches a score of 11
points. Serve remains with the player holding serve.
Revised 5/1/07
6.A. Served balls that clear the
non-volley line and land on any other service court line are good.
6.B. Balls in play (except on
serve, see 6.A) that land on any court line are good.
6.C. A ball contacting the floor outside of the
baseline or sideline, even though the edge of the ball overlaps the line, is
considered out of bounds.
6.D. Code of Ethics for Line-Calling.
Pickleball is played according to specific rules. It also requires a code of
ethics for line-calling responsibilities when performed by players.
The line-calling responsibilities of players are different from those assigned to referees or line judges. The officials make impartial judgment calls with all players' interests in mind. The player, when assigned line-calling duties, operates under the principle that all questionable calls must be resolved in favor of the opponent.
The basic elements are:
6.D.1. Players will call the lines on their side of the court (excluding
the non-volley line, if being called by a referee).
6.D.2. The opponent gets the benefit of the doubt on line calls made.
6.D.3. Spectators should not be consulted on any line calls. Spectators
may be prejudiced, unqualified, or not in position to see the call, and
therefore cannot participate.
6.D.4. All participants should strive for accuracy in making line calls.
6.D.5. No player should question an opponent's call unless asked (except
that any player may appeal a call to the referee in an officiated match). A
player should ask the opponent's opinion if the opponent was in a better
position to see the call. An opponent's opinion, if requested, should be
accepted. The opinion of a player looking down the line is more likely to be
accurate than one looking across the line.
6.D.6. Don't call a ball “out” when you are looking across the line
unless you can clearly see the space between the line and the ball as it hits.
The player's depth of field judgment, based on the laws of parallax, prevent
accurate judgment in these cases.
6.D.7. All “let” or “out” calls must be made “instantly”; otherwise the
ball is presumed good and still in play. “Instantly” is defined as calling
“let” or “out” prior to the ball being hit by the opponent or before it has
gone out of play.
6.D.8. Any ball that cannot be called “out” is presumed to be “in.” The
player cannot claim a “let” (replay) because the ball was not seen. The
opponent's opinion can be requested, and, if the opponent says the ball was
“in” or the opponent could not see it, the ball must be declared “in.”
6.D.9. Players should not request a “let” (replay) because they were not
sure the ball was “out” or “in.” In this case, benefit of the doubt goes to the
opponent.
6.D.10. In doubles play, if one
player calls the ball “out” and the partner calls it “in,” then doubt exists
and the ball must be declared “in” (except that any player may appeal a call to
the referee in an officiated match).
6.D.11. Line calls should be promptly signaled by hand or voice, regardless
of how obvious they may seem.
6.D.12. If, while the ball is
in the air, a player yells "out," "no," "bounce
it," or any other word to communicate to his or her partner that the ball
may be out, it shall be considered player communication. If the ball lands in,
play will continue. If the out call is made after the ball has hit the court
surface, it shall be considered a line call and play shall stop.
Revised 11/01/07
A fault is any action that stops play or
creates a violation of the rules. A fault will be declared for the following:
7.A. Hitting the ball into the
net on the service or any return.
7.B. Hitting the ball out of
bounds.
7.C. Failure to hit the ball before it bounces twice on the player's court.
7.D. Violation of a service rule (See Section 4).
7.E. A player, player's clothing, or any part of a player’s paddle touches the net or the net post when the ball is in play.
7.F. The ball in play strikes a player or anything the player is wearing or carrying. There is one exception to this rule: if the ball strikes the player’s paddle hand below the wrist, the ball is still in play. If the ball strikes a player standing out of bounds before a fault has occurred, that player loses the rally. In doubles, if the serve strikes the receiver’s partner, it is a point for the serving team, providing it is not a let serve or a fault serve. This rule also includes balls that appear to be hit out of bounds: during play, if you catch the ball or try to stop it from heading out of bounds, you lose the rally.
USAPA Comment. If the player is in the process of changing hands with
both hands on the paddle, or is attempting a two-handed stroke and either hand
is hit below the wrist, then the ball is considered in play.
7.G. A ball in play strikes any permanent object
before bouncing on the court.
USAPA Comment. If the ball in play hits a permanent object
after it has bounced on the court, the player who hit the ball wins the point.
If the ball in play hits a permanent object before it bounces on the court, the
player who hit the ball loses the point.
7.H. Violation of
non-volley zone rules (See Section 9).
7.I. Violation of
the other rules (See Section 12).
7.J. The serve is
made by bouncing the ball off the court surface before hitting it.
7.K. A player hits
the ball before it passes the plane of the net.
Revised 11/01/07
8.A. A dead ball
is declared after any action that stops play.
8.B. A ball is not declared dead
until it has bounced twice or has violated one of the fault rules (See Section
7).
8.C. A hinder
called by the referee or player will result in a dead ball and a replay.
Revised 11/01/07
9.A. The non-volley zone is the area of the court
bounded by the two sidelines, the non-volley line, and the net. The non-volley line and the sidelines are
included in the non-volley zone.
9.B. A fault
will be declared if, in the act of volleying the ball, a player or anything the
player is wearing or carrying touches the non-volley zone or touches any
non-volley line. For example, a fault will be declared if, in the act of
volleying the ball, one of the player's feet touches a non-volley line.
9.C. A fault will
be declared if, in the act of volleying the ball, the player's momentum causes
the player or anything the player is wearing or carrying to touch the
non-volley zone or touch any non-volley line. It is a fault if the player's
momentum causes the player to touch anything that is touching the non-volley
zone including the player's partner. It is a fault even if the ball is declared
dead before the player touches the non-volley zone.
9.D. A fault
will be declared if the player violates the intent of the non-volley zone rule.
All volleys must be initiated outside of the non-volley zone. A maneuver such
as standing within the non-volley zone, jumping up to hit a volley, and then
landing outside the non-volley zone is prohibited. If
a player is inside the non-volley zone for any reason, that player cannot
volley the return until both feet are on the court surface outside the non-volley zone.
9.E. A player may step on the non-volley line or
enter the non-volley zone at any time except when that player is volleying the
ball. There is no violation if your partner returns the ball while you are standing
in the non-volley zone. A player may enter the
non-volley zone before or after returning any ball that bounces.
9.F. A player may stay inside the non-volley zone
to return balls that bounce. That is, there is no violation if a player does
not exit the non-volley zone after hitting a ball that bounces.
Revised 11/01/07 and 12/10/08
10.A. Scoring: Only the serving team can score points.
10.B. Points are scored by legally serving a ball that is not touched by
the opponent (an ace) or by winning the rally (faulting by the opponent).
10.C. Game: The first side scoring 11 points and leading by at least a
2-point margin wins. If both sides are tied at 10 points, then play continues
until one side wins by 2 points.
10.D. Standard tournament format: Best 2 of 3 games to 11 points.
10.E.
Alternate tournament format: A
tournament director may choose to have some or all matches consist of one game
to 15 points or one game to 21 points with a win by 2 points. A winning margin
of one point would be appropriate for round robin events where the winners are
determined by the total number of points rather than the most number of matches
won.
USAPA
Comment. The proper sequence for calling the score is server
score, receiver score, then server 1 or server 2.
Revised
11/01/07 and 10/02/08
11.A.
Normal
Time-Outs. A player or team is entitled to 2 time-outs per game;
each time-out period shall last only 1 minute. Then play must be resumed or
another time-out must be called by either side. Time-outs may never be called
once the ball is in play or the server has started the serving motion. For
games to 21 points, each team is allowed 3 time-outs per game.
11.B.
Injury
Time-Outs. If a player is injured during a match, that player may
call an injury time-out. The referee must agree that an injury did take place
and that the player is not just stalling to rest or recuperate. If the referee
agrees, then that player will be allowed no more than 15 minutes of rest during
the injury time-out. If the player cannot resume play after the 15-minute
injury time-out period, the match shall be awarded to the opponents.
USAPA Comment. A player
may take only 1 injury time-out per match. That time-out must be continuous and
may be up to 15 minutes.
11.C. Equipment Time-Outs. Players are expected to keep all clothing and
equipment in good playable condition and are expected to use regular time-outs
and time between games for adjustments and replacement of equipment. If a
player or team is out of time-outs and the referee determines that an equipment
change or adjustment is necessary for fair and safe continuation of the match,
the referee may award an equipment time-out not to exceed 2 minutes.
11.D. Between Games Time-Out. Between games time-outs shall not exceed 2 minutes
between each game of a match.
11.E.
Postponed
Games. Any game postponed by referees shall be resumed with
the same score and remaining time-outs as when postponed.
USAPA
Comment. When a time-out is called, the referee may request that
all players place their paddles on the correct court and the ball be placed
under the serving player’s paddle.
Revised 5/01/08
12.A. Carry and Double Hits. Balls hit
during one continuous single-direction stroke are legal, even though they may
be unintentionally hit twice or “carried.” Only when there is a definite second
push by the player does the shot become illegal.
12.B. Switching Hands. A paddle may be
switched from hand to hand at any time. Two-handed shots are also legal.
12.C. Return Attempts. A completely missed
return shot does not, by itself, constitute a dead ball. The ball remains in
play until it bounces twice or until any other fault has occurred.
12.D. Broken or Cracked Ball. Play continues
until the end of the rally. If, in the judgment of the referee, a broken or
cracked ball affected the outcome of the rally, the referee shall call for a
replay.
12.E. Injury During Game. Rally continues to
its conclusion, despite an injury to any of the players.
12.F. Player Equipment Problem. A rally
shall not be stopped or affected if a player loses or breaks a paddle or loses
a personal item.
12.G. Items on the Court.
If anything a player is wearing or carrying lands on the court, it becomes part
of the court. Therefore, if a ball in play hits the item on the court, the ball
remains in play. If the item lands on the opponent's court, it is a fault. If
the item lands in the non-volley zone as a result of a volley, it is a fault.
12.H. Distractions. Players may not yell,
stamp their feet, or otherwise try to distract an opponent when the opponent is
about to play the ball. In Doubles, team communication shall not normally be
considered a distraction. However, loud communication at the time the opponent
is about to strike the ball may be considered a distraction. If, in the
judgment of the referee, a distraction has occurred, it shall result in the
loss of the rally.
12.I. The Net Posts.
The net posts are positioned out of bounds. If a ball strikes the net post or
anything attached to the net post, it is a fault and a dead ball is declared.
This rule does not include the net, the net cable, or rope between the net
posts.
12.J. The
Net:
12.J.1. The net and
the wires or strings holding up the net are positioned (mostly) on the court.
Therefore, if the ball strikes the top of the net or strikes the top net wire
or string and lands in bounds, then it remains in play.
12.J.2. Hitting the
ball between the top and bottom net wires is a fault.
12.J.3. If the ball
bounces into a player’s non-volley zone with enough backspin as to cause it to
return back over the net, that player may reach over the net to hit the ball
but may not touch the net. The player is also allowed to go around the net post
and cross the imaginary extension of the net so long as he or she does not
touch the opponent’s court.
12.J.4. If a player
hits the ball over the net into the opponent's court, and then the ball bounces
back over the net without being touched by the opponent, the striking player
wins the rally.
12.K. Shots Around the Net Post. If a ball
hit at an angle bounces in the court and travels beyond the sidelines, a player
may return the ball around the outside of the net post. The ball does not need
to travel back over the net. In addition, there is no restriction on the height
of the return. For example, a player may return the ball around the net post
below the height of the net.
12.L. Coaching. Players may consult with
coaches or any other person during time-outs and between games. Coaching of
players between points is allowed as long as it is not disruptive, does not
delay the game, and consists only of instructions to the player, not a
conversation between the coach and player. A conversation between a player and
any person performing a coaching function shall result in a time-out charged to
the player or team. If the team is out of time-outs, then the conversation may
result in a technical warning or technical foul. Coaching is not allowed
between the time that the referee calls the score and
the end of the rally.
Revised 5/01/08
13.A. Tournament
Formats:
There are five tournament formats
that may be used. The particular format is typically the choice of the
Tournament Sponsor or the Tournament Director.
13.A.1. Single Elimination with Consolation: The loser
is out of the winner's bracket. First-round losers go into a consolation
bracket.
13.A.2. Double Elimination: A loss will put the loser
into a lower bracket. The winner of the lower bracket will play the winner of
the top bracket for the championship. If the winner of the lower bracket wins,
then a tie-breaker match must be played.
13.A.3. Drop Flight: All players start at the top level.
First-round losers will drop into the second level. First-round losers of the
second level will drop into the third level and so on. The winner of a
first-round match in any level stays at that level. There may be a lower
bracket for the second-round losers of each level.
13.A.4. Round Robin: All players will play each other.
The player or team winning the most matches is declared the winner.
Alternatively, the player or team winning the most points may be declared the
winner.
13.A.5. Point Award: Similar to a Round Robin, but 1
point is awarded for each win. No points are awarded for a loss. In addition, a
player or team winning the match by winning the first 2 games receives an
additional point.
13.B. Draws:
13.B.1. If possible, all draws shall be made at
least 2 days before the tournament commences.
13.B.2. The Draw and Seeding Committee shall be
appointed by the Tournament Director.
13.C. Notice of Matches. It is the
responsibility of each player to check the posted schedules to determine the
time and place of each match. If any change is made in the schedule after
posting, the Tournament Director or his designated representative shall notify
the players of the change.
13.D. Forfeited Matches. A forfeit is a loss
by default. It usually occurs because a player or team did not show up on time,
because of player injury, or for misconduct. A player or team forfeiting a
match for any reason shall lose the match as if that player or team lost all
games of that match. Therefore, the other player or team wins the match as if
that player or team won all games of that match. The winning player or team
shall receive the appropriate point score or advance to the next level.
13.E. Lower Bracket Matches. In all
USAPA-sanctioned tournaments, each entrant shall be entitled to participate in
a minimum of two scheduled matches per event entered. This means that losers of
their first match shall have the opportunity to compete in the event’s lower
bracket. The lower bracket matches may be modified at the discretion of the
Tournament Director (e.g., one game to 15 points), but this modification must
be announced either verbally or in writing to all players before the tournament
begins or on the tournament application. If a first match is scheduled with an
opponent who must “forfeit for any reason,” then that scheduled match is
considered a “win.” The Tournament Director is not at fault if a player or team
wins their first match by forfeit and then loses a second match and thus only
plays one match. This is known as “luck of the draw,” and the player or team
falling into this category will not go into lower bracket play.
13.F. Scheduling Matches. If one or more
contestants are entered in multiple events, they may be required to play
multiple events on the same day or night with little rest between matches. This
is a risk assumed on entering multiple events. If possible, the schedule should
provide a rest period between matches.
13.G. Doubles Play. A Doubles team shall
consist of 2 players who meet the classification requirements to participate in
a particular division of play. In an event based upon rating, the higher-rated
player determines the team’s ability level (or division or classification). In
an adult (19 & over) event based upon age grouping, the lowest age of one
of the team members will determine the team’s classification. Players may play
down in a younger division unless prohibited by the rules of the National
Senior Games Association. Juniors (18 & under) may enter any Junior age-division event for which they are not too old as
well as the adult division of 19 & over. Under no circumstances can a
partner change be made after the partners have begun team play. A partner
change may be made prior to the first-round match if, in the opinion of the
tournament director, the change is due to injury, illness, or circumstances
beyond the control of the player.
13.H. Court Changes. In USAPA-sanctioned
tournaments, the Tournament Director may decide on a change of courts after the
completion of any tournament game if such a change will accommodate better
spectator or playing conditions.
13.I. Tournament Conduct. In USAPA-sanctioned
tournaments, the referee is empowered to call technical fouls and to forfeit a
match if an individual player's behavior is detrimental to the tournament. In
addition, the Tournament Director has the authority to expel any player for
misconduct, no matter how many technical fouls have been received.
Revised 11/01/07, 4/1/09 and 7/6/09
14.A. Tournament Director. A Tournament
Director shall manage the tournament. It is the Tournament Director’s
responsibility to designate the officials and their areas of responsibility.
14.A.1. In all USAPA
sanctioned tournaments the tournament director will provide some method of
identifying each team’s beginning server for each game. This identification
must be visible to all on the court during play. Refusal to wear this
identification will result in the forfeiture of the match.
14.B. Rules Briefing.
Before the tournament, all officials and players shall be briefed or supplied
with the current rules about court hinders. This briefing should be put in
writing when possible. The current USAPA tournament rules will apply and be
made available. The Tournament Director may not impose any local rule or use
any interpretation of any rule not stated within the current USAPA rules. Any
exception to the rules that is desired because of physical limitations of the
court or other local conditions must be approved in advance by the USAPA.
14.C. Officials.
Every USAPA-sanctioned tournament must have a referee for each match. The
Tournament Director or the Tournament Director’s representative will assign all
referees. Although any tournament player may volunteer to referee
a match, the Tournament Director or designated representative will have the
final say on referee assignments. Officials may also include line judges
at the discretion of the Tournament Director.
14.D. Referee’s Duties:
Before
each match begins, the referee must:
14.D.1. Check on preparation of court with respect to
cleanliness, lighting, height of the net, court
markings, and hazards.
14.D.2. Check on availability and suitability of
necessary materials for the match such as balls, score cards, pencils, and
location of the clock.
14.D.3. Check to ensure that planned support is
available.
14.D.4. Meet with players at courtside to:
14.D.4.a. Inspect paddles for irregularities.
14.D.4.b. Instruct players on the need to wait for the
referee to call out the score before serving.
14.D.4.c. Point out court hindrances and other
approved rule modifications.
14.D.4.d. Instruct players on line-calling duties of
referee, line judges, and players.
14.D.4.e. Use any fair method to determine initial service
and side.
During the match, the referee must:
14.D.5. Re-check the net height if the net is
disturbed.
14.D.6. Call the score after each point is played and
that point has been marked down on the official scorecard. Calling out the
score indicates to each side that play is ready to resume.
14.E. Line Calls:
Accepted hand signals are: line faults – outstretched arm pointing in
direction of the out-of-bounds ball path; fair ball – arms extended parallel to
court with palms down.
14.E.1. Officiating
Options:
14.E.1.a. Players call all lines (generally used in
non-tournament play).
14.E.1.b. The referee calls non-volley zone
infractions. Players make their own calls on other lines on their side of court
(generally used in tournaments).
14.E.1.c. The referee calls non-volley zone
infractions. Line judges make calls for sidelines and baselines (generally
restricted to tournament medal matches).
14.E.2. Line
judges:
14.E.2.a. It is recommended that line judges be
assigned to medal matches. The Tournament Director or designated representative
will select line judges.
14.E2.b. Line judges will call all line faults
within their jurisdiction and will signify fault by calling “out.”
14.F. Referee's Officiating Duties. The
referee is responsible for all decisions related to procedural and judgment
calls during the match. If the players make the line calls and there is a
disputed line call, the players may request that the referee determine the line
call. The referee’s call will stand. If the referee cannot make the line call,
the player's call stands. Spectators are not part of the game and, therefore,
cannot be consulted on calls.
14.G.
In doubles, if players on the same side
disagree on a line call made by one of them on their side of the court, one of
the players may ask the referee for a ruling. If the referee clearly saw the
play, the referee shall make a ruling based on observation. If the referee
cannot make the call, the ball is good.
14.H. Match Forfeiture:
14.H.1. A referee may
impose a forfeit when a player refuses to abide by the referee's decision or
engages in unsportsmanlike conduct.
14.H.2. The tournament
director may impose a forfeit for failure to comply with the tournament or host
facility's rules while on the premises, or for improper conduct on the premises
between matches, or for abuse of hospitality, locker room, or other rules and
procedures.
14.H.3. A referee may
impose a forfeit when a player fails to report to play 10 minutes after the
match has been called to play. The Tournament Director may permit a longer
delay if circumstances warrant such a decision.
14.H.4. A player receiving 2 technical fouls in a
match shall automatically forfeit that match. In addition, the Tournament
Director has the authority to expel any player from the tournament for
misconduct.
14.I. Appeals. Appeals to the referee
regarding judgment calls (line calls, double bounce, etc.) will be decided by
the referee. The referee may consult players or line judges to decide the
outcome of the appeal.
14.I.1. A player may appeal a procedural or judgment
call to the referee. The referee will consider procedural appeals and will
provide a decision.
14.I.2. A referee’s decision will either result in a
point awarded, a service loss, or a replay.
14.I.3. A player wishing to signify an appeal during
a rally may do so by raising his or her non-paddle hand to inform the referee
that an appeal is being made regarding a previous possible violation. Play will
continue until the rally is over and appeal can then be made.
14.I.4. Replays: After reviewing an appeal, the
referee may determine that no decision on the appeal can be made and may direct
a replay.
14.J. Rules
Interpretations. If a player feels that the referee has interpreted the
rules incorrectly, that player may request that the referee or the Tournament
Director show the applicable rule in the rulebook.
14.K. Protest. Any referee's decision
involving an interpretation of the rules may, on protest, be decided by the
Tournament Director.
14.L. Removal of a Referee or Lines Person.
A referee or line judge may be removed when both players in singles or both
teams in doubles agree to the removal or at the discretion of the Tournament
Director. In the event that the removal of a referee or line judge is requested
by only one player or team and not agreed to by the other player or team, then
the Tournament Director may accept or reject the request. If a referee or line
judge is removed, the Tournament Director will appoint the new referee or line
judge.
14.M. Technical Fouls. The referee is
empowered to call technical fouls. When a technical foul is called, 1 point
shall be added to the score of the opposing side. After the technical foul is
called, if the play is not immediately continued, or the player continues to be
abusive, then the referee is empowered to forfeit the match in favor of the
opponents. If a player or a team receives 2 technical fouls in a match, then
that match shall automatically result in forfeiture. In addition, the
Tournament Director has the authority to expel any player or team from the
tournament for misconduct. If a player has been expelled from a tournament, any
prizes and ranking points gained from the tournament shall not be forfeited.
Actions that may result in technical fouls are:
14.M.1. A player using objectionable or demeaning
language directed at another person shall incur a technical warning or a
technical foul, depending upon its severity. Once a technical warning has been
issued, the second offense will result in a technical foul. Excessive profanity
used for any reason shall incur similar action. The referee will determine the
severity of any violation.
14.M.2. Excessive arguing.
14.M.3. Threats of any nature to any
person.
14.M.4. Purposely breaking the ball or striking of the
ball between rallies.
14.M.5. Intentionally throwing the
paddle. If this action results in the striking or injury of any person
or damage to the court or facility, an automatic technical foul shall be
assessed against the offender and a point shall be awarded to the opponent.
14.M.6. Delay of game, either in the form of taking
too much time during time-outs or between games, in excessive questioning of
the referee on the rules, or in excessive or unnecessary appeals.
14.M.7. Any other actions that are
considered unsportsmanlike behavior.
14.N. Technical Warning. If a player's
behavior is not severe enough to warrant a technical foul, a technical warning
may be issued. In most situations, the referee should give a technical warning
before imposing a technical foul. Points shall not be awarded for a technical
warning.
14.O. Effect of Technical Fouls and Technical
Warnings. A technical warning shall not result in a loss of rally or point
awarded and shall be accompanied by a brief explanation of the reason for the
warning. If a referee issues a technical foul, 1 point shall be added to the
non-offender's score. A called technical foul or warning shall have no effect
on service change or side out. If a point is awarded, the player or team
awarded the point must change positions to reflect the score after the awarding
of the point.
Revised 1/14/08
15.A. Event
Categories:
Men - Singles and
Doubles
Women - Singles and
Doubles
Mixed - Doubles
15.A.1. In events described by gender, only
members of that gender shall be allowed to play in that event.
15.A.2. Mixed Doubles - A mixed doubles team
shall consist of 1 male and 1 female player.
15.B. List of USAPA-Approved Events. The list of
approved events is in the rankings document on the USAPA website.
15.C. Guidelines for Moving Between Ability-Level Divisions.
Guidelines for moving between ability-level divisions are addressed in the
ratings document on the USAPA website.
Feb. 3, 2007. Revised sections 2 and 4.
May 1, 2007. Revised sections 5 and 6. Section 18 revised and moved to section 6.D.
November 1, 2007. Revised section 7-15. Sections 16 and 17 were deleted. Added new rule 6.D.12 and revised rule 4.F.5. Added new paragraph (to the preceding page) regarding non-sanctioned tournament play. Revised paragraph 2.A.2 regarding total playing area of 34x64. Revised definition of “Hinder.” Added new definitions for “Let,” “Permanent Object,” and “Service Court.”
January 14, 2008. List of Approved Events in Section 15.B moved to the rankings document.
May 1, 2008. Added paragraphs 4.I.4 and 12.L and revised paragraph 13.G.
October 2, 2008. Comment added to the end of Section 11.B.
April 1, 2009. Comment added to the end of Section 10.
April 1, 2009. Revised sections 2.B.4, 2.C.7, 3.X, 7.F, 9.C, 14.D.3, and 14.H.2. Global changes: all occurrences of “lines people” replaced with “line judges” and all occurrences of “lines person” replaced with “line judge.”
July 6, 2009. Added paragraph 14.A.1.
August 9, 2009. Revised paragraphs 2.E and 4.B
November 25, 2009. Revise paragraph 5.B.3
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