USA
Pickleball Association (USAPA)
Official
Tournament Rulebook
The USA Pickleball
Association (USAPA) was organized to perpetuate the growth and advancement of
pickleball on a national level. It also includes goals for worldwide play and
recognition. The USAPA is chartered to promote pickleball for the enjoyment of
its members, to encourage sponsors to contribute goods, services,
advertisements and financial support so that this sport can grow to its
potential.
The purpose of the rulebook is to provide pickleball players with the rules necessary for organized league and tournament play. Some sections of these rules are designed to be used only for the conduct of USAPA-sanctioned tournaments. A USAPA-sanctioned tournament allows players to be ranked on a national basis. Non-sanctioned tournaments may also use these sections as guidelines. Tournament directors for non-sanctioned tournaments may be flexible in the use of these guidelines to better fit the skills, ages, and diversity of their players. The USAPA enthusiastically encourages these non-sanctioned tournaments to promote knowledge, growth of the game, skill development, and having fun while playing pickleball.
The
USAPA published its first rulebook in March, 1984. The first revision was
published in January, 1985. The second revision, published in 1987, made
several changes for ease of rule finding. It also added sections on
definitions, playing tips, and game variations.
The
third revision, published in 1999, further clarified and expanded many of the
serving, net, fault, non-volley zone, and other rules. Also added were the
types of tournament formats, clarifications to the use of technical warnings
and technical fouls, and the responsibilities and authority of the referees and
Tournament Director.
These rules will not be changed without good cause.
Comments and opinions are always welcome. If you have any questions in regards
to the rules, please contact:
USA Pickleball Association (USAPA)
PO Box 7354
Surprise, AZ 85374
Web Site: http://usapa.org
Table
Of Contents
Section Description Page
Section 5 – Service Sequence Rules.............................................................. 13
Section 9 – Non-Volley Zone Rules............................................................... 18
Section 10 – Scoring - Game - Match Rules................................................. 19
Section 13 – Sanctioned Tournament Formats............................................. 23
Section 14 – Tournament Management and Officiating............................... 25
Section 15 – Sanctioned Tournament Divisions & Categories..................... 29
Pickleball is a simple paddle game played using a
special perforated, slow-moving ball over a tennis-type net on a
badminton-sized court.
The ball is served underhand without bouncing it
off the court and is served diagonally to the opponent's service court.
Points are scored by the serving side only and
occur when the opponent faults (fails to return ball, hits ball out of bounds,
etc.). The server continues to serve, alternating service courts, until server
faults.
The first side scoring 11 points and leading by at least a 2-point margin wins. For example, if both sides are tied at 10 points, then play continues until one side wins by 2 points.
Unique Pickleball Features
Double Bounce Rule: Following serve, each side must
make at least one groundstroke, prior to volleying the ball (hitting it before
it has bounced).
Non-Volley Zone: A player cannot volley a ball
while standing within the non-volley zone.
Revised
2006 and 4/1/09
20 ft
10 ft
Centerline
Net Height 3 ft
44 ft
(34 in at center)
Non-Volley
Zone 7 ft
Non-Volley Line
Left Right
Sideline Service Service 15 ft
Court
Court
Baseline
Figure 2-1 The Court
2.A. Court Specifications. The dimensions and measurements for the standard pickleball court are:
2.A.1. The court shall be a rectangle 20 feet (6.10
m) wide and 44 feet (13.41 m) long for both singles and doubles matches. See
Figure 2-1.
2.A.2. A total playing area 30 feet (9.14 m) wide
and 60 feet (18.28 m) long is the minimum size that is recommended. A total
size of 34 feet (10.36 m) by 64 feet (19.5 m) is preferred.
2.A.3. Court measurements shall be made to the
outside of the lines. The lines should be 2 inches (5.1 cm) wide and the same
color, clearly contrasting with the color of the court surface.
2.B. Lines and Areas.
The lines and areas of the standard pickleball court are:
2.B.1. Baselines. The
baselines are the lines parallel to the net at each end of the court.
2.B.2. Sidelines. The
sidelines are the lines perpendicular to the net on each side of the court.
2.B.3. Non-Volley Line. The
non-volley line is the line on each side of the net between the sidelines and
parallel to the net. These lines are located 7 feet (2.13 m) from the net.
2.B.4. Non-Volley Zone. The
non-volley zone is the area of the court bounded by the two sidelines, the
non-volley line, and the net. The
non-volley line and the sidelines are included in the non-volley zone.
2.B.5. Centerline. The
centerline is the line on each side of the net bisecting the area between the
non-volley line and the baseline.
2.B.6. Service Courts. The
service courts are the areas on either side of the centerline, bounded by the
non-volley line and the baseline.
2.C. Net Specifications.
2.C.1. Material. The
net may be made of any open, meshed fabric material.
2.C.2. Net Size. The
net length shall be at least 20 feet (6.1 m) extending from one sideline to the
other. The net width shall be at least 2½ feet (0.8 m).
2.C.3. Mesh Size. The
net’s mesh size must be sufficiently small to prevent a ball from passing
through it.
2.C.4. Height. The
net shall be suspended over the center of the court and shall be 36 inches
(0.914 m) high at the sidelines and 34 inches (0.86 m) high at the center of
the court.
2.C.5. Center Strap. A
center strap may be placed at the center of the net to enable easy adjustment
to the 34 in. (0.86 m) requirement at center.
2.C.6. Net Edge. The
top of the net should be edged with a 2 inch (5.1 cm) white binding over a cord
or cable running through the binding. This binding must rest upon the cord or
cable.
2.C.7. Posts. Net posts
should be placed outside the sidelines. Recommended placement is 12 inches
(30.48 cm) from the sideline.

Figure
2-2. The Ball.
The ball pictured on the left of Figure 2-2
is customarily used for indoor play and the ball pictured on the right is
customarily used for outdoor play. However, either ball is acceptable for indoor
or outdoor play.
2.D. Ball Specifications.
2.D.1. Construction. The standard ball shall
be made of durable plastic material molded with a smooth surface and free of
texturing.
2.D.2. Size. The official
ball shall be 2 7/8 inches (7.3 cm) to
3 inches (7.62 cm) in diameter.
2.D.3. Weight. The ball shall weigh between
0.8 and 1.02 oz (21 and 29 grams).
2.D.4. Design. Spacing of holes and overall
design of the ball must conform to the straight flight characteristics required
for play. Balls that fly or bounce erratically shall not be used.
2.D.5. Approval. The Tournament Director will
choose the tournament ball. Balls approved for play in any USAPA sanctioned
tournament must be named on the official USAPA list of approved balls.
2.E. Paddle Specifications.
2.E.1. Material. The paddle may be made of
any material judged safe.
2.E.2. Surface. The paddle playing surface
shall not contain holes, indentations, rough texturing, tape, or any objects or
features that allow a player to impart additional or increased spin on the
ball.
2.E.2.a. Paint. The surface may be painted but
must otherwise adhere to the general surface requirements.
2.E.2.b. Depictions. Any writing or pictures
on the paddle must be in good taste.
2.E.3. Size. The combined length and width including any edge
guard and butt cap shall not exceed 23¾ inches (60.3 cm). The most common paddle measurement is
approximately 8 inches (20.32 cm) wide by 15¾ inches (40 cm) long. There is no
restriction on paddle thickness.
2.E.4. Weight. There is no restriction on
paddle weight.
2.E.5. Alterations. Homemade or modified
paddles are acceptable so long as they meet the size and surface
specifications.
2.E.6. Violation. If a paddle violates the
above rules, the Tournament Director has the authority to enforce a paddle
change. If the player in violation refuses to change the paddle, the Director
may declare a forfeiture of the match.
2.F. Clothing.
2.F.1. Color. Clothing may be of any color.
2.F.2. Safety/Distraction. A player may be
required to change wet, extremely loose- fitting, or otherwise distracting
garments.
2.F.3. Depictions. Insignias, pictures, and
writing on the clothing must be in good taste.
2.F.4. Shoes. Shoes must have soles that do
not mark or damage the court's playing surface.
2.F.5. Violation. If a player's clothing
violates these rules, the Tournament Director has the authority to enforce
clothing changes. If the player refuses, the Director may declare a forfeiture
of the match.
Revised 11/01/07 and 4/1/09
3.A. Carry – Hitting the ball in such a way that
it does not bounce away from the paddle but tends to be carried along on the
face of the paddle during its forward motion.
3.B. Cross-court – The court diagonally opposite
your court.
3.C. Dead Ball – A dead ball is declared after a
fault. See fault.
3.D. Dink Shot – A soft shot that is intended to
arc over the net and land within the non-volley zone.
3.E. Double Bounce – A ball that bounces more
than once, on one side, before it is returned.
3.F. Double Hit – One side hitting the ball twice
before it is returned over net. Double hits may occur by one player or could
involve both players on a team.
3.G. Drop Shot – A groundstroke shot that falls
short of the opponent's position.
3.H. Drop Shot Volley – A volley shot that is
designed to “kill” the speed of the ball and return it short, near the net, to
an opponent positioned at or near the baseline. This shot is especially
effective when initiated close to the non-volley line.
3.I. Fault – A fault is any action that stops
play or creates a rules violation.
3.J. Groundstroke – Hitting the ball after one
bounce.
3.K. Half Volley – A groundstroke shot where the
paddle contacts the ball immediately after it bounces from the court and before
the ball rises to its potential height.
3.L. Hinder – Any element or occurrence that
affects play. Examples: a stray ball that enters the court or people who
disrupt play by walking across the court.
3.M. Let – A
serve that hits the net cord and lands in the service court. Let may also refer
to a rally that must be replayed for any reason.
3.N. Lob – A shot that returns the ball as high
and deep as possible, forcing the opposing side back to the baseline.
3.O. Non-Volley Zone – The section of court adjacent
to the net in which you cannot volley the ball. It includes all lines
surrounding the zone.
3.P. One Hand Out – A term used to describe the
condition when a serving team loses the first of its two allocated serves.
3.Q. Overhead Slam/Smash – A hard, overhand shot
usually resulting from an opponent’s lob, high return, or high bounce.
3.R. Passing Shot – A volley or groundstroke shot
that is aimed at a distance from the player and is designed to prevent return
of the ball (e.g., a line drive close to sideline).
3.S. Permanent Object – Any object near the court
or hanging over the court that interferes with the flight of the ball.
3.T. Rally – Continuous play that occurs after
the serve and before a fault.
3.U. Replays – Any rallies that are replayed for
any reason without the awarding of a point or a side out.
3.V. Service
Court – The areas on either side of the
centerline, bounded by the non-volley line and the baseline.
3.W. Side Out – Declared after one side loses its
service and other side is awarded service.
3.X. Technical Foul – The referee is empowered to
add one point to a player's score or a team's score when the opponent violates
one of the rules calling for a technical foul or, in the referee's judgment,
the opponent is being overly and deliberately abusive.
3.Y. Volley – Hitting the ball in the air, during
a rally, before the ball has a chance to bounce onto the court.
Revised 5/1/08
4.A. Serve Motion. The serve must be made
with an underhand stroke so that contact with the ball is made below waist
level.
4.A.1. Underhand Defined.
The arm must be moving in an upward arc and the paddle head shall be below the
wrist when it strikes the ball.
4.B. Server Position. The server must keep
both feet behind the baseline during the serve with at least one foot on the
court surface or ground at the time the ball is struck. The serve must be made
while the server’s feet are within the confines of the serving area. These
confines lie behind the serving court baseline and on or between the imaginary
lines extended from the court centerline and each sideline.
4.C. The Serve. The ball must be struck
before it hits the court surface. The ball must land in the opponent’s crosscourt (diagonally
opposite court) service court.
4.C.1. Placement. The serve must clear the
net and the non-volley line and land in the opponent’s service court. The serve
may land on any service court line except the non-volley line.
4.C.2. Interference. If the serve clears the net and the receiver or the receiver’s partner
interferes with the flight of the ball on the serve, it is a point for the
serving team.
4.D. Service Foot Fault. During the serve,
when the ball is struck, the server’s feet shall not:
4.D.1.
Touch the area outside the imaginary extension of the sideline.
4.D.2.
Touch the area outside the imaginary extension of the centerline.
4.D.3.
Touch the court, including the baseline.
4.E. Service
Faults. During the service, it is a fault if:
4.E.1. The server misses the ball when trying to hit
it. If the ball lands on the ground
without the server swinging at the ball, it is not a fault.
4.E.2. The served ball touches any permanent object
before it hits the ground. Permanent objects include the ceiling, walls,
fencing, lighting fixtures, net posts, the stands and seats for spectators, the
referee, line judges, spectators (when in their recognized positions) and all
other objects around and above the court.
4.E.3. The served ball touches the server or server’s
partner, or anything the server or server’s partner is wearing or holding.
4.E.4. The served ball lands on the non-volley line.
4.E.5. The
served ball hits the net and lands on the non-volley line or inside the non-volley
zone.
4.E.6. The
served ball lands outside the service court.
4.E.7. The
served ball hits the net and lands outside the service court.
4.F.
Service Lets. The serve is a let
and will be replayed if:
4.F.1.
The serve touches the net, strap, or
band, and is otherwise good and lands in the service court.
4.F.2.
The ball is served when the receiver is
not ready.
4.F.3.
The served ball hits the net and strikes the receiver or the receiver's partner.
4.F.4. The referee or any player
calls a time out because an object (a ball, another court's player, a
spectator, etc.) causes a distraction by coming within the playing area.
4.F.5. The referee or a player
may call a let. If the serve is appealed to the referee and the referee clearly
saw that the serve did not touch the net, then a point is awarded to the
serving team.
USAPA Comment. There is no limit to the number of lets a server
may serve.
4.G. The Receiver. The receiver
is the player diagonally opposite from the server. In doubles, this position
corresponds to the player’s score and starting position. There is no
restriction on the receiver’s position.
4.H. Double Bounce Rule. The serve and the
service return must be allowed to bounce before striking the ball. That is,
each side must play a groundstroke on the first shot following the serve. After
the initial groundstrokes have been made, play may include volleys.
4.I. Readiness.
Serves shall not be made until the receiver is ready and the score has been
called. The score shall be called after both the server and the receiver have returned
to their respective positions.
4.I.1. Not Ready Signals. The receiver must use one of the following to
signal that he or she is not ready to receive the serve: 1) raising the paddle
above his or her head, 2) raising the non-paddle hand above his or her head, or
3) completely turning his or her back to the server.
4.I.2. Doubles. When calling the score in
doubles, the referee does not have to wait for the receiver’s partner or the
server’s partner to be ready. It is the receiver’s responsibility to signal not
ready for his or her partner.
4.I.3. In Motion. Once the server starts the
serving motion, the receiver cannot become not ready or call a time-out.
4.I.4. Wrong Score Called.
If the referee calls the wrong score, any player may stop play at any time
before the return of serve to ask for a correction. A player that interrupts
play after the return of serve will have committed a fault and shall lose the
rally. A player that interrupts play after the serve when there was not an
error in the score will have committed a fault and shall lose the rally.
4.J. The 10-Second Rule. The “10-second rule” applies to both server
and receiver, each of whom is allowed up to 10 seconds after the score is
called to serve or be ready to receive. It is the server's responsibility to
look and be certain that the receiver is ready to receive serve.
4.J.1. After one technical warning has been issued
by the referee, further delays on the part of the server or the receiver
exceeding 10 seconds shall result in a technical foul and a point awarded
against the offender.
4.J.2. If the server serves the ball while the
receiver is signaling “not ready,” the ball will be re-served with no penalty
and the server shall be “warned” by the referee to check the receiver. If the
server continues to serve without checking the receiver, the referee may call a
technical foul and award a point to the receiver's score.
4.J.3. After the score is called, if the server
looks at the receiver and the receiver is not signaling “not ready,” the server
may then serve. If the receiver attempts to signal “not ready” after the serve
is made, then the serve stands, whether or not the ball is returned.
USAPA Comment. A receiver who attempts to return the
service shall be considered to have been ready.
If the receiver has signaled not ready, the service must be replayed.
Revised 5/1/07
5.A. Singles.
5.A.1. At the start of each game,
the server begins the serve on the right side and alternates from right to left
to right, etc., as long as the server holds serve.
5.A.2. The server must serve to
the crosscourt (court diagonally opposite) service court.
5.A.3. The server's score will
always be even (0, 2, 4, 6, 8, 10...) when serving from the right side and odd
(1, 3, 5, 7, 9...) when serving from the left side (only in singles play).
5.B. Doubles.
5.B.1. The service always starts
in the right-hand court and alternates from right to left to right, etc., as
long as server holds serve.
5.B.2. The server must serve to
the crosscourt (court diagonally opposite) service court. There is no
restriction on the position of the server's partner.
5.B.3. The team's points will be
even when the starting server is on the right-hand side. Points will be odd
when the starting server is on the left-hand side.
5.B.4. The team serving the
initial serve of a game can commit only one fault before service is passed on
to the opposing team. After that, each team member serves until that player
loses the serve when the team commits a fault. After both players have lost
their serves, the serve passes to the opposing team.
5.B.5. The server will alternate
between right and left service courts upon scoring a point. After the first
server's team faults, the second server will continue to serve from that
server’s last side position and then alternate positions as long as the serving
team continues to win points.
5.B.6. If the ball is served by
the wrong team member or from the wrong court, the service is a fault. If the
fault was by the first server, then the first service is lost and the correct
second server serves from the correct service position. If the fault was by the
second server, then it is a side out. A point made from an incorrect service
position or an incorrect server will not be retained unless play has continued
and another point has been scored or the opposing team has served.
5.B.7. The receiver is the
person on the diagonally opposite side of the court from the server. In
doubles, this position corresponds to the player's score and starting position.
5.B.8. The receiver is the only
player who may return the ball. If the wrong player returns the ball, it is a
point for the serving team.
5.B.9. The receiver’s partner
may stand anywhere on or off the court.
5.B.10. The receiving team does
not alternate positions when a point is scored by the serving team. The
receiving team may switch positions after the return of serve, but after the
rally is over, the players must return back to their original positions, which
correspond to the team's score and the players' starting positions.
USAPA Comments.
When an incorrect serve is recognized immediately after the rally, the
point does not count.
When an incorrect serve is not recognized until the server has lost the
serve, the most recent point scored by that server on an illegal serve, if any,
does not count.
When an incorrect serve is not recognized until the server has lost the
serve and the partner has scored a point on the serve, the point of the first
server counts. If the point scored by the partner is also the result of an
illegal serve, that point does not count.
When an incorrect serve is not recognized until after the opposing team
has served, points scored on the previous serves count.
5.C. Service/Side Selection and Rotation.
5.C.1. A coin flip or any other
fair method will determine first choice of service or side. If the winner
chooses to serve or receive, the loser picks starting side. If the winner
chooses starting side, the loser chooses to serve or receive.
5.C.2. Sides and initial service
will be switched upon completion of each game.
5.C.3. Sides will be switched in
a third game (if the match is 2 out of 3 games) after the first team reaches a
score of 6 points. Serve remains with the player holding serve.
5.C.4. In games to 15, sides will
be switched after the first team reaches a score of 8 points. Serve remains
with the player holding serve.
5.C.5. In games to 21, sides will
be switched after the first team reaches a score of 11 points. Serve remains
with the player holding serve.
Revised 5/1/07
6.A. Served balls that clear the
non-volley line and land on any other service court line are good.
6.B. Balls in play (except on
serve, see 6.A) that land on any court line are good.
6.C. A ball contacting the floor outside of the
baseline or sideline, even though the edge of the ball overlaps the line, is
considered out of bounds.
6.D. Code of Ethics for Line-Calling.
Pickleball is played according to specific rules. It also requires a code of
ethics for line-calling responsibilities when performed by players.
The line-calling responsibilities of players are different from those assigned to referees or line judges. The officials make impartial judgment calls with all players' interests in mind. The player, when assigned line-calling duties, operates under the principle that all questionable calls must be resolved in favor of the opponent.
The basic elements are:
6.D.1. Players will call the lines on their side of
the court (excluding the non-volley line, if being called by a referee).
6.D.2. The opponent gets the benefit of the doubt on
line calls made.
6.D.3. Spectators should not be consulted on any
line calls. Spectators may be prejudiced, unqualified, or not in position to
see the call, and therefore cannot participate.
6.D.4. All participants should strive for accuracy
in making line calls.
6.D.5. No player should question an opponent's call
unless asked (except that any player may appeal a call to the referee in an
officiated match). A player should ask the opponent's opinion if the opponent
was in a better position to see the call. An opponent's opinion, if requested,
should be accepted. The opinion of a player looking down the line is more likely
to be accurate than one looking across the line.
6.D.6. Don't call a ball “out” when you are looking
across the line unless you can clearly see the space between the line and the
ball as it hits. The player's depth of field judgment, based on the laws of
parallax, prevent accurate judgment in these cases.
6.D.7. All “let” or “out” calls must be made
“instantly”; otherwise the ball is presumed good and still in play. “Instantly”
is defined as calling “let” or “out” prior to the ball being hit by the opponent
or before it has gone out of play.
6.D.8. Any ball that cannot be called “out” is
presumed to be “in.” The player cannot claim a “let” (replay) because the ball
was not seen. The opponent's opinion can be requested, and, if the opponent
says the ball was “in” or the opponent could not see it, the ball must be
declared “in.”
6.D.9. Players should not request a “let” (replay)
because they were not sure the ball was “out” or “in.” In this case, benefit of
the doubt goes to the opponent.
6.D.10. In doubles play,
if one player calls the ball “out” and the partner calls it “in,” then doubt
exists and the ball must be declared “in” (except that any player may appeal a
call to the referee in an officiated match).
6.D.11. Line
calls should be promptly signaled by hand or voice, regardless of how obvious
they may seem.
6.D.12. If, while the
ball is in the air, a player yells "out," "no,"
"bounce it," or any other word to communicate to his or her partner
that the ball may be out, it shall be considered player communication. If the
ball lands in, play will continue. If the out call is made after the ball has
hit the court surface, it shall be considered a line call and play shall stop.
Revised 11/01/07
A fault is any action that stops play or
creates a violation of the rules. A fault will be declared for the following:
7.A. Hitting the ball into the net on the service
or any return.
7.B. Hitting the ball out of bounds.
7.C. Failure to hit the ball before it bounces twice on the player's court.
7.D. Violation of a service rule (See Section 4).
7.E. A player, player's clothing, or any part of a player’s paddle touches the net or the net post when the ball is in play.
7.F. The ball in play strikes a player or anything the player is wearing or carrying. There is one exception to this rule: if the ball strikes the player’s paddle hand below the wrist, the ball is still in play. If the ball strikes a player standing out of bounds before a fault has occurred, that player loses the rally. In doubles, if the serve strikes the receiver’s partner, it is a point for the serving team, providing it is not a let serve or a fault serve. This rule also includes balls that appear to be hit out of bounds: during play, if you catch the ball or try to stop it from heading out of bounds, you lose the rally.
USAPA Comment. If the
player is in the process of changing hands with both hands on the paddle, or is
attempting a two-handed stroke and either hand is hit below the wrist, then the
ball is considered in play.
7.G. A ball in
play strikes any permanent object before bouncing on the court.
USAPA Comment. If the ball in play hits a permanent object
after it has bounced on the court, the player who hit the ball wins the point.
If the ball in play hits a permanent object before it bounces on the court, the
player who hit the ball loses the point.
7.H. Violation
of non-volley zone rules (See Section 9).
7.I. Violation
of the other rules (See Section 12).
7.J. The
serve is made by bouncing the ball off the court surface before hitting it.
7.K. A
player hits the ball before it passes the plane of the net.
Revised 11/01/07
8.A. A dead ball is declared after any action that
stops play.
8.B. A
ball is not declared dead until it has bounced twice or has violated one of the
fault rules (See Section 7).
8.C. A hinder called by the referee or player will
result in a dead ball and a replay.
Revised 11/01/07
9.A. The non-volley
zone is the area of the court bounded by the two sidelines, the non-volley
line, and the net. The non-volley line
and the sidelines are included in the non-volley zone.
9.B. A fault will be declared if, in the act of volleying the ball, a
player or anything the player is wearing or carrying touches the non-volley
zone or touches any non-volley line. For example, a fault will be declared if,
in the act of volleying the ball, one of the player's feet touches a non-volley
line.
9.C. A fault will be declared if,
in the act of volleying the ball, the player's momentum causes the player or
anything the player is wearing or carrying to touch the non-volley zone or
touch any non-volley line. It is a fault if the player's momentum causes the
player to touch anything that is touching the non-volley zone including the
player's partner. It is a fault even if the ball is declared dead before the
player touches the non-volley zone.
9.D. A fault will be declared if the player violates the intent of the
non-volley zone rule. All volleys must be initiated outside of the non-volley
zone. A maneuver such as standing within the non-volley zone, jumping up to hit
a volley, and then landing outside the non-volley zone is prohibited. If
a player is inside the non-volley zone for any reason, that player cannot
volley the return until both feet are on the court surface outside the non-volley zone.
9.E. A player
may step on the non-volley line or enter the non-volley zone at any time except
when that player is volleying the ball. There is no violation if your partner
returns the ball while you are standing in the non-volley zone. A player may enter the non-volley zone before or
after returning any ball that bounces.
9.F. A player may stay inside the non-volley zone
to return balls that bounce. That is, there is no violation if a player does
not exit the non-volley zone after hitting a ball that bounces.
Revised 11/01/07 and 12/10/08
10.A. Scoring:
Only the serving team can score points.
10.B. Points are
scored by legally serving a ball that is not touched by the opponent (an ace)
or by winning the rally (faulting by the opponent).
10.C. Game: The
first side scoring 11 points and leading by at least a 2-point margin wins. If
both sides are tied at 10 points, then play continues until one side wins by 2
points.
10.D. Standard
tournament format: Best 2 of 3 games to 11 points.
10.E. Alternate tournament format: A tournament
director may choose to have some or all matches consist of one game to 15
points or one game to 21 points with a win by 2 points. A winning margin of one
point would be appropriate for round robin events where the winners are
determined by the total number of points rather than the most number of matches
won.
USAPA Comment. The
proper sequence for calling the score is server score, receiver score, then
server 1 or server 2.
Revised
11/01/07 and 10/02/08
11.A. Normal Time-Outs. A player
or team is entitled to 2 time-outs per game; each time-out period shall last
only 1 minute. Then play must be resumed or another time-out must be called by
either side. Time-outs may never be called once the ball is in play or the
server has started the serving motion. For games to 21 points, each team is
allowed 3 time-outs per game.
11.B. Injury Time-Outs. If a
player is injured during a match, that player may call an injury time-out. The
referee must agree that an injury did take place and that the player is not
just stalling to rest or recuperate. If the referee agrees, then that player
will be allowed no more than 15 minutes of rest during the injury time-out. If
the player cannot resume play after the 15-minute injury time-out period, the
match shall be awarded to the opponents.
USAPA Comment. A player
may take only 1 injury time-out per match. That time-out must be continuous and
may be up to 15 minutes.
11.C. Equipment Time-Outs. Players are expected to keep all clothing and equipment
in good playable condition and are expected to use regular time-outs and time
between games for adjustments and replacement of equipment. If a player or team
is out of time-outs and the referee determines that an equipment change or
adjustment is necessary for fair and safe continuation of the match, the
referee may award an equipment time-out not to exceed 2 minutes.
11.D. Between Games Time-Out. Between games time-outs shall not exceed 2
minutes between each game of a match.
11.E. Postponed Games. Any game
postponed by referees shall be resumed with the same score and remaining
time-outs as when postponed.
USAPA Comment. When a
time-out is called, the referee may request that all players place their
paddles on the correct court and the ball be placed under the serving player’s
paddle.
Revised 5/01/08
12.A. Carry
and Double Hits. Balls hit during one continuous single-direction stroke
are legal, even though they may be unintentionally hit twice or “carried.” Only
when there is a definite second push by the player does the shot become
illegal.
12.B. Switching
Hands. A paddle may be switched from hand to hand at any time. Two-handed
shots are also legal.
12.C. Return
Attempts. A completely missed return shot does not, by itself, constitute a
dead ball. The ball remains in play until it bounces twice or until any other
fault has occurred.
12.D. Broken
or Cracked Ball. Play continues until the end of the rally. If, in the
judgment of the referee, a broken or cracked ball affected the outcome of the
rally, the referee shall call for a replay.
12.E. Injury
During Game. Rally continues to its conclusion, despite an injury to any of
the players.
12.F. Player
Equipment Problem. A rally shall not be stopped or affected if a player
loses or breaks a paddle or loses a personal item.
12.G. Items
on the Court. If anything a player is wearing or carrying lands on the
court, it becomes part of the court. Therefore, if a ball in play hits the item
on the court, the ball remains in play. If the item lands on the opponent's
court, it is a fault. If the item lands in the non-volley zone as a result of a
volley, it is a fault.
12.H. Distractions.
Players may not yell, stamp their feet, or otherwise try to distract an
opponent when the opponent is about to play the ball. In Doubles, team
communication shall not normally be considered a distraction. However, loud
communication at the time the opponent is about to strike the ball may be
considered a distraction. If, in the judgment of the referee, a distraction has
occurred, it shall result in the loss of the rally.
12.I. The
Net Posts. The net posts are positioned out of bounds. If a ball strikes
the net post or anything attached to the net post, it is a fault and a dead
ball is declared. This rule does not include the net, the net cable, or rope
between the net posts.
12.J. The Net:
12.J.1. The net and the wires or strings holding up
the net are positioned (mostly) on the court. Therefore, if the ball strikes
the top of the net or strikes the top net wire or string and lands in bounds,
then it remains in play.
12.J.2. Hitting the ball between the top and bottom
net wires is a fault.
12.J.3. If the ball bounces into a player’s
non-volley zone with enough backspin as to cause it to return back over the
net, that player may reach over the net to hit the ball but may not touch the
net. The player is also allowed to go around the net post and cross the
imaginary extension of the net so long as he or she does not touch the
opponent’s court.
12.J.4. If a player hits the ball over the net into
the opponent's court, and then the ball bounces back over the net without being
touched by the opponent, the striking player wins the rally.
12.K. Shots
Around the Net Post. If a ball hit at an angle bounces in the court and
travels beyond the sidelines, a player may return the ball around the outside
of the net post. The ball does not need to travel back over the net. In
addition, there is no restriction on the height of the return. For example, a
player may return the ball around the net post below the height of the net.
12.L. Coaching.
Players may consult with coaches or any other person during time-outs and
between games. Coaching of players between points is allowed as long as it is
not disruptive, does not delay the game, and consists only of instructions to
the player, not a conversation between the coach and player. A conversation
between a player and any person performing a coaching function shall result in
a time-out charged to the player or team. If the team is out of time-outs, then
the conversation may result in a technical warning or technical foul. Coaching
is not allowed between the time that the referee calls the score and the end of
the rally.
Revised 5/01/08
13.A. Tournament Formats:
There are five tournament formats
that may be used. The particular format is typically the choice of the
Tournament Sponsor or the Tournament Director.
13.A.1. Single
Elimination with Consolation: The loser is out of the winner's bracket.
First-round losers go into a consolation bracket.
13.A.2. Double
Elimination: A loss will put the loser into a lower bracket. The winner of the
lower bracket will play the winner of the top bracket for the championship. If
the winner of the lower bracket wins, then a tie-breaker match must be played.
13.A.3. Drop
Flight: All players start at the top level. First-round losers will drop into
the second level. First-round losers of the second level will drop into the
third level and so on. The winner of a first-round match in any level stays at
that level. There may be a lower bracket for the second-round losers of each
level.
13.A.4. Round
Robin: All players will play each other. The player or team winning the most
matches is declared the winner. Alternatively, the player or team winning the
most points may be declared the winner.
13.A.5. Point
Award: Similar to a Round Robin, but 1 point is awarded for each win. No points
are awarded for a loss. In addition, a player or team winning the match by
winning the first 2 games receives an additional point.
13.B. Draws:
13.B.1. If
possible, all draws shall be made at least 2 days before the tournament
commences.
13.B.2. The
Draw and Seeding Committee shall be appointed by the Tournament Director.
13.C. Notice
of Matches. It is the responsibility of each player to check the posted
schedules to determine the time and place of each match. If any change is made
in the schedule after posting, the Tournament Director or his designated
representative shall notify the players of the change.
13.D. Forfeited
Matches. A forfeit is a loss by default. It usually occurs because a player
or team did not show up on time, because of player injury, or for misconduct. A
player or team forfeiting a match for any reason shall lose the match as if that
player or team lost all games of that match. Therefore, the other player or
team wins the match as if that player or team won all games of that match. The
winning player or team shall receive the appropriate point score or advance to
the next level.
13.E. Lower
Bracket Matches. In all USAPA-sanctioned tournaments, each entrant shall be
entitled to participate in a minimum of two scheduled matches per event
entered. This means that losers of their first match shall have the opportunity
to compete in the event’s lower bracket. The lower bracket matches may be
modified at the discretion of the Tournament Director (e.g., one game to 15
points), but this modification must be announced either verbally or in writing
to all players before the tournament begins or on the tournament application.
If a first match is scheduled with an opponent who must “forfeit for any
reason,” then that scheduled match is considered a “win.” The Tournament
Director is not at fault if a player or team wins their first match by forfeit
and then loses a second match and thus only plays one match. This is known as
“luck of the draw,” and the player or team falling into this category will not
go into lower bracket play.
13.F. Scheduling
Matches. If one or more contestants are entered in multiple events, they
may be required to play multiple events on the same day or night with little
rest between matches. This is a risk assumed on entering multiple events. If
possible, the schedule should provide a rest period between matches.
13.G. Doubles
Play. A Doubles team shall consist of 2 players who meet the classification
requirements to participate in a particular division of play. In an event based
upon rating, the higher-rated player determines the team’s ability level (or
division or classification). In an adult (19 & over) event based upon age
grouping, the lowest age of one of the team members will determine the team’s
classification. Players may play down in a younger division unless prohibited
by the rules of the National Senior Games Association. Juniors (18 & under)
may enter any Junior age-division event for which they are not too old as well
as the adult division of 19 & over. Under no circumstances can a partner
change be made after the partners have begun team play. A partner change may be
made prior to the first-round match if, in the opinion of the tournament
director, the change is due to injury, illness, or circumstances beyond the
control of the player.
13.H. Court
Changes. In USAPA-sanctioned tournaments, the Tournament Director may
decide on a change of courts after the completion of any tournament game if
such a change will accommodate better spectator or playing conditions.
13.I. Tournament Conduct. In USAPA-sanctioned
tournaments, the referee is empowered to call technical fouls and to forfeit a
match if an individual player's behavior is detrimental to the tournament. In
addition, the Tournament Director has the authority to expel any player for
misconduct, no matter how many technical fouls have been received.
Revised 11/01/07 and 4/1/09
14.A. Tournament
Director. A Tournament Director shall manage the tournament. It is the
Tournament Director’s responsibility to designate the officials and their areas
of responsibility.
14.B. Rules
Briefing. Before the tournament, all officials and players shall be briefed
or supplied with the current rules about court hinders. This briefing should be
put in writing when possible. The current USAPA tournament rules will apply and
be made available. The Tournament Director may not impose any local rule or use
any interpretation of any rule not stated within the current USAPA rules. Any
exception to the rules that is desired because of physical limitations of the
court or other local conditions must be approved in advance by the USAPA.
14.C. Officials.
Every USAPA-sanctioned tournament must have a referee for each match. The
Tournament Director or the Tournament Director’s representative will assign all
referees. Although any tournament player may volunteer to referee a match, the
Tournament Director or designated representative will have the final say on
referee assignments. Officials may also include line judges at the discretion
of the Tournament Director.
14.D. Referee’s
Duties:
Before
each match begins, the referee must:
14.D.1. Check
on preparation of court with respect to cleanliness, lighting, height of the
net, court markings, and hazards.
14.D.2. Check
on availability and suitability of necessary materials for the match such as
balls, score cards, pencils, and location of the clock.
14.D.3. Check
to ensure that planned support is available.
14.D.4. Meet
with players at courtside to:
14.D.4.a. Inspect
paddles for irregularities.
14.D.4.b. Instruct
players on the need to wait for the referee to call out the score before
serving.
14.D.4.c. Point
out court hindrances and other approved rule modifications.
14.D.4.d. Instruct
players on line-calling duties of referee, line judges, and players.
14.D.4.e. Use
any fair method to determine initial service and side.
During the match, the referee must:
14.D.5. Re-check
the net height if the net is disturbed.
14.D.6. Call
the score after each point is played and that point has been marked down on the
official scorecard. Calling out the score indicates to each side that play is
ready to resume.
14.E. Line Calls:
Accepted hand signals are: line faults – outstretched arm pointing in
direction of the out-of-bounds ball path; fair ball – arms extended parallel to
court with palms down.
14.E.1. Officiating Options:
14.E.1.a. Players
call all lines (generally used in non-tournament play).
14.E.1.b. The
referee calls non-volley zone infractions. Players make their own calls on
other lines on their side of court (generally used in tournaments).
14.E.1.c. The
referee calls non-volley zone infractions. Line judges make calls for sidelines
and baselines (generally restricted to tournament medal matches).
14.E.2. Line judges:
14.E.2.a. It
is recommended that line judges be assigned to medal matches. The Tournament
Director or designated representative will select line judges.
14.E2.b. Line
judges will call all line faults within their jurisdiction and will signify
fault by calling “out.”
14.F. Referee's
Officiating Duties. The referee is responsible for all decisions related to
procedural and judgment calls during the match. If the players make the line
calls and there is a disputed line call, the players may request that the
referee determine the line call. The referee’s call will stand. If the referee
cannot make the line call, the player's call stands. Spectators are not part of
the game and, therefore, cannot be consulted on calls.
14.G. In doubles, if players on the same side
disagree on a line call made by one of them on their side of the court, one of
the players may ask the referee for a ruling. If the referee clearly saw the
play, the referee shall make a ruling based on observation. If the referee
cannot make the call, the ball is good.
14.H. Match Forfeiture:
14.H.1. A referee may impose a forfeit when a player
refuses to abide by the referee's decision or engages in unsportsmanlike
conduct.
14.H.2. The tournament director may impose a forfeit
for failure to comply with the tournament or host facility's rules while on the
premises, or for improper conduct on the premises between matches, or for abuse
of hospitality, locker room, or other rules and procedures.
14.H.3. A referee may impose a forfeit when a player
fails to report to play 10 minutes after the match has been called to play. The
Tournament Director may permit a longer delay if circumstances warrant such a
decision.
14.H.4. A
player receiving 2 technical fouls in a match shall automatically forfeit that
match. In addition, the Tournament Director has the authority to expel any
player from the tournament for misconduct.
14.I. Appeals.
Appeals to the referee regarding judgment calls (line calls, double bounce,
etc.) will be decided by the referee. The referee may consult players or line
judges to decide the outcome of the appeal.
14.I.1. A
player may appeal a procedural or judgment call to the referee. The referee
will consider procedural appeals and will provide a decision.
14.I.2. A
referee’s decision will either result in a point awarded, a service loss, or a
replay.
14.I.3. A
player wishing to signify an appeal during a rally may do so by raising his or
her non-paddle hand to inform the referee that an appeal is being made
regarding a previous possible violation. Play will continue until the rally is over
and appeal can then be made.
14.I.4. Replays:
After reviewing an appeal, the referee may determine that no decision on the
appeal can be made and may direct a replay.
14.J. Rules Interpretations. If
a player feels that the referee has interpreted the rules incorrectly, that
player may request that the referee or the Tournament Director show the
applicable rule in the rulebook.
14.K. Protest.
Any referee's decision involving an interpretation of the rules may, on
protest, be decided by the Tournament Director.
14.L. Removal
of a Referee or Lines Person. A referee or line judge may be removed when
both players in singles or both teams in doubles agree to the removal or at the
discretion of the Tournament Director. In the event that the removal of a referee
or line judge is requested by only one player or team and not agreed to by the
other player or team, then the Tournament Director may accept or reject the
request. If a referee or line judge is removed, the Tournament Director will
appoint the new referee or line judge.
14.M. Technical
Fouls. The referee is empowered to call technical fouls. When a technical
foul is called, 1 point shall be added to the score of the opposing side. After
the technical foul is called, if the play is not immediately continued, or the
player continues to be abusive, then the referee is empowered to forfeit the
match in favor of the opponents. If a player or a team receives 2 technical
fouls in a match, then that match shall automatically result in forfeiture. In
addition, the Tournament Director has the authority to expel any player or team
from the tournament for misconduct. If a player has been expelled from a
tournament, any prizes and ranking points gained from the tournament shall not
be forfeited.
Actions that may result in technical fouls are:
14.M.1. A
player using objectionable or demeaning language directed at another person
shall incur a technical warning or a technical foul, depending upon its
severity. Once a technical warning has been issued, the second offense will
result in a technical foul. Excessive profanity used for any reason shall incur
similar action. The referee will determine the severity of any violation.
14.M.2. Excessive
arguing.
14.M.3. Threats
of any nature to any person.
14.M.4. Purposely
breaking the ball or striking of the ball between rallies.
14.M.5. Intentionally
throwing the paddle. If this action results in the striking or injury of any
person or damage to the court or facility, an automatic technical foul shall be
assessed against the offender and a point shall be awarded to the opponent.
14.M.6. Delay of game, either in the form of taking too much time during
time-outs or between games, in excessive questioning of the referee on the
rules, or in excessive or unnecessary appeals.
14.M.7. Any
other actions that are considered unsportsmanlike behavior.
14.N. Technical
Warning. If a player's behavior is not severe enough to warrant a technical
foul, a technical warning may be issued. In most situations, the referee should
give a technical warning before imposing a technical foul. Points shall not be
awarded for a technical warning.
14.O. Effect
of Technical Fouls and Technical Warnings. A technical warning shall not
result in a loss of rally or point awarded and shall be accompanied by a brief
explanation of the reason for the warning. If a referee issues a technical
foul, 1 point shall be added to the non-offender's score. A called technical
foul or warning shall have no effect on service change or side out. If a point
is awarded, the player or team awarded the point must change positions to
reflect the score after the awarding of the point.
Revised 1/14/08
15.A. Event Categories:
Men - Singles and
Doubles
Women - Singles and
Doubles
Mixed - Doubles
15.A.1. In events described by gender, only members of that gender shall
be allowed to play in that event.
15.A.2. Mixed Doubles - A mixed doubles team shall consist of 1 male and
1 female player.
15.B. List of USAPA-Approved
Events. The list of approved events is in the rankings document on the
USAPA website.
15.C. Guidelines for Moving
Between Ability-Level Divisions. Guidelines for moving between
ability-level divisions are addressed in the ratings document on the USAPA
website.
Feb. 3, 2007. Revised sections 2 and 4.
May 1, 2007. Revised sections 5 and 6. Section 18 revised and moved to section 6.D.
November 1, 2007. Revised section 7-15. Sections 16 and 17 were deleted. Added new rule 6.D.12 and revised rule 4.F.5. Added new paragraph (to the preceding page) regarding non-sanctioned tournament play. Revised paragraph 2.A.2 regarding total playing area of 34x64. Revised definition of “Hinder.” Added new definitions for “Let,” “Permanent Object,” and “Service Court.”
January 14, 2008. List of Approved Events in Section 15.B moved to the rankings document.
May 1, 2008. Added paragraphs 4.I.4 and 12.L and revised paragraph 13.G.
October 2, 2008. Comment added to the end of Section 11.B.
April 1, 2009. Comment added to the end of Section 10.
April 1, 2009. Revised sections 2.B.4, 2.C.7, 3.X, 7.F, 9.C, 14.D.3, and 14.H.2. Global changes: all occurrences of “lines people” replaced with “line judges” and all occurrences of “lines person” replaced with “line judge.”
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